Monday, November 26, 2012

Completion of Lvl 2

So this is the completion of  Level 2. The scene is working but is not totally complete but there still can be work and play with.

 This level is about the Japanese  Occupation in Tanah Melayu.

the old shop houses

the japanese headquartes

the top view

the interior of headquartes

the execution field

interaction

interaction 2





Modeling Progress 6

The Japanese troops and the locals

The locals

others props

The trishaw (lanca)

old bicycle

boat

japanese tank

a tall building

the model put into unity 3d engine

top view
This is all others modelling that completed and texturing. And then it put into the Unity 3d

Monday, November 19, 2012

Modelling Progress 5

This is where the texturing are done







Modelling Progress 4

This is the Modelling Progress for level 2, The Japanese Occupation. The event take place in a town where the Japanese came and take over.


Old Bicycle model
Hut
Trishaw

House Shop 1

House Shop2



House Shop modeled in 3ds max

The purple figure act as 2 Meter human scale

House Shops in variation 

More  House Shop

Sunday, November 18, 2012

Completion LVL 0 & LVL 1

So this is the completion of Level 0 and Level 1. So far it is not finalize yet but it is working.

For level 0, it is the Stadium Merdeka where the user start. 

The Scenery of Stadium
The Booth that will transfer you to the next level


Interactions



As for Level 1, it is about the mining field in British Era. The user can explore the environment.

The Explanation of this level

The task explanation

The scenery of the Mining Field
The Interactions

Saturday, September 15, 2012

Modelling Progress 3

After all the modelling, we started with the modelling the container for the museum. The building is the "Stadium Merdeka".  We choose that place because it it significant to the Independence Day and has a history behind that stadium.


Start off with the quarter of the stadium

Duplicate and mirror it

Duplicate and mirror it again, put on the details

Almost complete stadium without texture. Estimate Poly Count = 22,000

Final Stadium With texture

Modelling Progress 2

Second part of the modelling and texturing.
Train Head

Mining Cart

Mechanical and props

Railway Track

Small Huts

Steam Navvy 1

Gas/loading Station

Steam Navvy 1

Warehouse

Steam Navvy 2

Tin Dredger