Title
Road to Merdeka
Abstract
The application is about the history of Malaysia
where it is focusing on the Independence Day and how we achieved it. The
setting of this event is in the museum or gallery. The exhibition will divide
according to different part, starting with British colonization, Japanese
occupation, Emergency Period, and Merdeka declaration.
The user can experiences the event by clicking the
pictures and the users can go into the scene which is happening on the picture
itself. There will be like inside the movie but the user can interact with the
surrounding.
Plus, the application also had an event where the users
need to solve the mini games in order to go to the last level.
Target Audience
The school students and teenagers between 15 years
old to 22 years old,
Goal
-
The goal of
the application is to show the history of Malaysian in the form of Virtual
learning.
-
The
application will make the student interested in learning history instead off
reading book only. The student nowadays are not interested information on paper
and lots of words, their interest can be gain through gaming style informative
and in the virtual space where they can access it anytime and anywhere. Same goes
to the tourists that want to experience this kind of things.
-
The user
will able to immerse into the exhibition as each will come alive when the user
step into each designated area. The picture in the gallery will bring the user
into the past scene and with this, we can show and re-enact the famous scene
according to the picture like during the declaration of Merdeka at the Merdeka
Stadium, the Japanese soldier when they just using a bike to invade and others.
This kind of experience can be only experience through this application.
-
The project
is look alike the virtual galley, but it will become like a simulation where
the entire event are becoming life and the user can interact with object
surrounding. It also resemblance the scene from a movie called ‘Night at
Museum’.
Objectives
- >
To make the
learning and exploration fun
-
> To immerse
and let the user experience the past
-
> Easily let
the user gain information of the history
-
> To provide
the user with the atmosphere from the colonial period towards an independent
Malaysia.
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Benchmark
-
Concept -
Living exhibition Gallery (Night at the Museum)
-
Theme – Malaysian Independence Day
(Merdeka)
-
Setting - Memorial Pengisytiharan Kemerdekaan /
Self Modelling Museum
-
Colour – Sepia tone colour, gradually
becoming clear as it near to the future
-
Console
/system – The
application is probably best if use the normal computer navigation but the uses
of Kinect also can be considerate.
-
Data – The data and research can be obtained
through the Memorial Pengistiharaan Kemerdekaan and several books related to
the time of independence of Malaysia.
-
Reference
pictures –
Ø Night At the Museum
o
The
concept of a museum come to life
Ø Crash Bandicoot
o The reference for the pickup object interactions
Ø Heretics
o The reference for the First person Shooter
Ø Temple run
o The reference for the chasing adventure
Ø Kinect Sport : Crowd Conduct
o The reference for the uses of Kinect
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Project Description
-
The
application starts off in front of the Gallery and a brief explanation about
the history of Malaysia.
-
The user
will encounter the lobby of the museum. They will find and can go through 4
pictures of the given era. The eras are
the British Colonization, Japanese Occupation, Emergency Period and the day of Independence.
-
In each
level, there are certain objects that the user could interact with to access
some explanation about the scene. There are also mini games where the users need to complete them to gain access to the
Merdeka Level.
British Colonization
Ø The level will show the pictures
of the first British government came to Malaysia. There will be a miniature of
Penang, Malacca and Singapore under the rules of the British Government.
Ø The user will become a worker in
the tin quarry. The objective of this mini game is to collect a certain amount
objects to finish the game.
Japanese Occupation
Ø The scene for this level is when
the Japanese invade the Malaysia silently and moving forward using bicycle.
Ø The user will experience the day
where the Japanese cycled in front of
them.
Ø The User will become as one of
the villagers who is running away from the Japanese Soldier to the safe place
in this level’s mini game.
Emergency
Period
Ø The level starts with the scene
of a security check point where the local police tries to catch any Communist
party member hidden among the civilians.
Ø The mini game is about the attack
on Bukit Kepong. The user now become a police officer who on guard and they need
to eliminate certain amount of Communist party members.
Merdeka Declaration
Ø This level can be unlocked by
completing the three mini games inside other level.
Ø The level shows the replacing of
the Union Jack Flag with Malaysian Flag.
Ø Then, the scene is the famous
scene where the first Prime Minister, declared the Independence Day of Malaysia.
The user will become as the Prime Minister and he need to control the crowd by
raising his hand.
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Interaction Description
- This
application uses first person view except the Japanese Occupation level where
the user has to run from the impending doom.
- The
application will use the technology of Kinect or alternatively keyboard and
mouse.