Tuesday, June 19, 2012

Finalize Final Year Project


Title
Road to Merdeka

                                                                                       
Abstract
The application is about the history of Malaysia where it is focusing on the Independence Day and how we achieved it. The setting of this event is in the museum or gallery. The exhibition will divide according to different part, starting with British colonization, Japanese occupation, Emergency Period, and Merdeka declaration.

The user can experiences the event by clicking the pictures and the users can go into the scene which is happening on the picture itself. There will be like inside the movie but the user can interact with the surrounding.

Plus, the application also had an event where the users need to solve the mini games in order to go to the last level.


Target Audience
The school students and teenagers between 15 years old to 22 years old,


Goal
-       The goal of the application is to show the history of Malaysian in the form of Virtual learning.  

-       The application will make the student interested in learning history instead off reading book only. The student nowadays are not interested information on paper and lots of words, their interest can be gain through gaming style informative and in the virtual space where they can access it anytime and anywhere. Same goes to the tourists that want to experience this kind of things.

-       The user will able to immerse into the exhibition as each will come alive when the user step into each designated area. The picture in the gallery will bring the user into the past scene and with this, we can show and re-enact the famous scene according to the picture like during the declaration of Merdeka at the Merdeka Stadium, the Japanese soldier when they just using a bike to invade and others. This kind of experience can be only experience through this application.

-       The project is look alike the virtual galley, but it will become like a simulation where the entire event are becoming life and the user can interact with object surrounding. It also resemblance the scene from a movie called ‘Night at Museum’.


Objectives
-      >  To make the learning and exploration  fun

-       > To immerse and  let the user experience the past

-       > Easily let the user gain information of the history

-       > To provide the user with the atmosphere from the colonial period towards an independent Malaysia.


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Benchmark

-       Concept -  Living exhibition Gallery (Night at the Museum)

-       Theme – Malaysian Independence Day (Merdeka)

-       SettingMemorial Pengisytiharan Kemerdekaan / Self Modelling Museum

-       Colour – Sepia tone colour, gradually becoming clear as it near to the future

-       Console /system – The application is probably best if use the normal computer navigation but the uses of Kinect also can be considerate.

-       Data – The data and research can be obtained through the Memorial Pengistiharaan Kemerdekaan and several books related to the time of independence of Malaysia.


-       Reference pictures


Ø  Night At the Museum
o    The concept of a museum come to life



Ø  Crash Bandicoot
o    The reference for the pickup object interactions




Ø  Heretics
o    The reference for the First person Shooter




Ø  Temple run
o    The reference for the chasing adventure




Ø  Kinect Sport : Crowd Conduct
o    The reference for the uses of Kinect 


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Project Description

-       The application starts off in front of the Gallery and a brief explanation about the history of Malaysia.

-       The user will encounter the lobby of the museum. They will find and can go through 4 pictures of the given era.  The eras are the British Colonization, Japanese Occupation, Emergency Period and the day of Independence.

-       In each level, there are certain objects that the user could interact with to access some explanation about the scene. There are also mini games where the users need  to complete them to gain access to the Merdeka Level.


British Colonization

Ø  The level will show the pictures of the first British government came to Malaysia. There will be a miniature of Penang, Malacca and Singapore under the rules of the British Government.


Ø  The user will become a worker in the tin quarry. The objective of this mini game is to collect a certain amount objects to finish the game.


Japanese Occupation

Ø  The scene for this level is when the Japanese invade the Malaysia silently and moving forward using bicycle.

Ø  The user will experience the day where the Japanese cycled  in front of them.


Ø  The User will become as one of the villagers who is running away from the Japanese Soldier to the safe place in this level’s mini game.


Emergency Period

Ø  The level starts with the scene of a security check point where the local police tries to catch any Communist party member hidden among the civilians.

Ø  The mini game is about the attack on Bukit Kepong. The user now become a police officer who on guard and they need to eliminate certain amount of Communist party members.


Merdeka Declaration

Ø  This level can be unlocked by completing the three mini games inside other level.

Ø  The level shows the replacing of the Union Jack Flag with Malaysian Flag.

Ø  Then, the scene is the famous scene where the first Prime Minister, declared the Independence Day of Malaysia. The user will become as the Prime Minister and he need to control the crowd by raising his hand.

  
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Interaction Description
-       This application uses first person view except the Japanese Occupation level where the user has to run from the impending doom.
-       The application will use the technology of Kinect or alternatively keyboard and mouse.



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