Wednesday, July 11, 2012
Tuesday, July 10, 2012
Tuesday, June 19, 2012
Finalize Final Year Project
Title
Road to Merdeka
Abstract
The application is about the history of Malaysia
where it is focusing on the Independence Day and how we achieved it. The
setting of this event is in the museum or gallery. The exhibition will divide
according to different part, starting with British colonization, Japanese
occupation, Emergency Period, and Merdeka declaration.
The user can experiences the event by clicking the
pictures and the users can go into the scene which is happening on the picture
itself. There will be like inside the movie but the user can interact with the
surrounding.
Plus, the application also had an event where the users
need to solve the mini games in order to go to the last level.
Target Audience
The school students and teenagers between 15 years
old to 22 years old,
Goal
-
The goal of
the application is to show the history of Malaysian in the form of Virtual
learning.
-
The
application will make the student interested in learning history instead off
reading book only. The student nowadays are not interested information on paper
and lots of words, their interest can be gain through gaming style informative
and in the virtual space where they can access it anytime and anywhere. Same goes
to the tourists that want to experience this kind of things.
-
The user
will able to immerse into the exhibition as each will come alive when the user
step into each designated area. The picture in the gallery will bring the user
into the past scene and with this, we can show and re-enact the famous scene
according to the picture like during the declaration of Merdeka at the Merdeka
Stadium, the Japanese soldier when they just using a bike to invade and others.
This kind of experience can be only experience through this application.
-
The project
is look alike the virtual galley, but it will become like a simulation where
the entire event are becoming life and the user can interact with object
surrounding. It also resemblance the scene from a movie called ‘Night at
Museum’.
Objectives
- >
To make the
learning and exploration fun
-
> To immerse
and let the user experience the past
-
> Easily let
the user gain information of the history
-
> To provide
the user with the atmosphere from the colonial period towards an independent
Malaysia.
-------------------------------------------------------------------------------------------------------------------------------
Benchmark
-
Concept -
Living exhibition Gallery (Night at the Museum)
-
Theme – Malaysian Independence Day
(Merdeka)
-
Setting - Memorial Pengisytiharan Kemerdekaan /
Self Modelling Museum
-
Colour – Sepia tone colour, gradually
becoming clear as it near to the future
-
Console
/system – The
application is probably best if use the normal computer navigation but the uses
of Kinect also can be considerate.
-
Data – The data and research can be obtained
through the Memorial Pengistiharaan Kemerdekaan and several books related to
the time of independence of Malaysia.
-
Reference
pictures –
Ø Night At the Museum
o
The
concept of a museum come to life
Ø Crash Bandicoot
o The reference for the pickup object interactions
Ø Heretics
o The reference for the First person Shooter
Ø Temple run
o The reference for the chasing adventure
Ø Kinect Sport : Crowd Conduct
o The reference for the uses of Kinect
----------------------------------------------------------------------------------------------------------------------------
Project Description
-
The
application starts off in front of the Gallery and a brief explanation about
the history of Malaysia.
-
The user
will encounter the lobby of the museum. They will find and can go through 4
pictures of the given era. The eras are
the British Colonization, Japanese Occupation, Emergency Period and the day of Independence.
-
In each
level, there are certain objects that the user could interact with to access
some explanation about the scene. There are also mini games where the users need to complete them to gain access to the
Merdeka Level.
British Colonization
Ø The level will show the pictures
of the first British government came to Malaysia. There will be a miniature of
Penang, Malacca and Singapore under the rules of the British Government.
Ø The user will become a worker in
the tin quarry. The objective of this mini game is to collect a certain amount
objects to finish the game.
Japanese Occupation
Ø The scene for this level is when
the Japanese invade the Malaysia silently and moving forward using bicycle.
Ø The user will experience the day
where the Japanese cycled in front of
them.
Ø The User will become as one of
the villagers who is running away from the Japanese Soldier to the safe place
in this level’s mini game.
Emergency
Period
Ø The level starts with the scene
of a security check point where the local police tries to catch any Communist
party member hidden among the civilians.
Ø The mini game is about the attack
on Bukit Kepong. The user now become a police officer who on guard and they need
to eliminate certain amount of Communist party members.
Merdeka Declaration
Ø This level can be unlocked by
completing the three mini games inside other level.
Ø The level shows the replacing of
the Union Jack Flag with Malaysian Flag.
Ø Then, the scene is the famous
scene where the first Prime Minister, declared the Independence Day of Malaysia.
The user will become as the Prime Minister and he need to control the crowd by
raising his hand.
----------------------------------------------------------------------------------------------------------------------------
Interaction Description
- This
application uses first person view except the Japanese Occupation level where
the user has to run from the impending doom.
- The
application will use the technology of Kinect or alternatively keyboard and
mouse.
Sunday, June 10, 2012
FYP 1
We the final year VR Student in MMU are need to come wit 3 proposal for the final year project.
So far this is the idea for my proposal; (Still not update)
NO 1;
NO 2;
We the final year VR Student in MMU are need to come wit 3 proposal for the final year project.
So far this is the idea for my proposal; (Still not update)
NO 1;
Title
Road to Merdeka
Abstract
The application is about the history of Malaysia where
it is focusing on the Independence Day and how we achieved it. The setting of
this event is in the museum or gallery. The exhibition will divide according to
different part, starting with Portuguese invasion, British colonization,
Japanese occupation, Emergency Time, Merdeka declaration, and the Malaysian
Future.
Target Audience
The school students and teenagers between 11 years
old to 17 years old, and the tourist
Goal
-
The goal of
the application is to show the history of Malaysian in the form of Virtual
learning.
-
The
application will make the student interested in learning history instead off
reading book only.
-
The user
will able to immerse into the exhibition as each will come alive when the user
step into each designated area
-
The project
is look alike the virtual galley, but it will become like a simulation where
the entire event are becoming life and the user can interact with object
surrounding. It also resemblance the scene from ‘Night at Museum’.
Objectives
-
To make the
learning and exploration fun
-
To immerse
and let the user experience the past.
-
Easily let
the user gain information of the history
Benchmark [min 3 benchmark]
-
Concept - Living exhibition Gallery (Night at the
Museum)
-
Theme –
Malaysian Independence Day (Merdeka)
-
Setting - Memorial Pengisytiharan Kemerdekaan or
Self Modelling Museum
-
Colour –
Sepia tone colour, gradually becoming clear as it near to the future
Description
-
The application
starts off in front of the Gallery.
-
The first
level starts with the Portuguese Invasion and the built of A Famosa Fort. This
level will show the environment during that time.
-
The next
level will show the British Colonization specifically during the ore’s mining,
the government and others
-
Next the
Japanese occupation, it will show where the Japanese come to the Tanah Melayu
and how they treat and govern us.
-
After that,
it is the Emergency Time level, the Communist take over the government and battle
with the local enforcers. The event mainly shows the Bukit Kepong Event.
-
Then the
Merdeka Declaration at the Merdeka Stadium.
-
The last
final show the Malaysian achievement from after Merdeka until today.
NO 2;
Title
Know the Unknown
Abstract
The application is about knowing and learning the
local ghost and mythical creature. The user will become as the lost wanderer as
they lost in exploring the woods and abandon building. The users need to find
items in order to escape the forest but along the way, they will to find the
creatures wandering around.
Target Audience
Teenagers around 13 – 20 years old
Goal
-
The goal of
the application let the user learn of our local mythicalogy creature and for today’s
society, the people love these things.
-
Because there
are no or hard to see these creatures walking around, these application will
serve the purpose for the user to explore and find the creatures.
-
The application
can make use the sound effect and mood according to the situation the users in,
for example the creepy noise and musing coming out from the building, the
creepy birds chirping and dog’s howling and others.
-
Usually,
this type of application is for RPG game where the go around and shoot the
creatures, but for this application can be consider as Virtual Ghost House as
the user can interact with the creatures but not to certain level where it can
be killed by the users.
Objectives
-
To understand
the unseen world and the mythical world
-
To know the
old folklore and the culture of the locals (why this creature exist? What they
can do? Etc.)
-
To learn how
to survive when alone and dark in the woods
Benchmark [min 3 benchmark]
-
Concept - Scary Game, Ghost House
-
Theme – Local
Folklore Creatures
-
Setting - In the middle of the forest, abandon
buildings and other possible places for the creatures
-
Colour – Dark
and Scary
Description
-
The application
starts with the explanation of the Malays Folklore Creatures
-
The first
level in the middle of the woods where the users need to follow the guide if
they want to go to the next level. They also can wander off the guide if they
want to explore the place.
-
The second levels
in inside the abandon building, the user also need to collect something inside
the house in order to go to the next level.
-
The lat
level is the cemetery and the user need to find the certain grave and collect
thing from there and head off to the open road to end the level.
NO 3;
Title
Recycling With Bin
Abstract
The application is about the importance of
recycling. The user will become robot from the future and pick up the garbage
in order to change the future.
Target Audience
Elementary student and Teenager
Goal
-
The goal is
to complete each level by pick up the trash and put them into respectively bin.
-
The aim of
this application is expose the user about the recycling the items and the
littering problem in this country.
-
This
application can attract the children and give info to them as the information
will appear when they need to.
-
There is a
lot of this project. But there are none in the 3D form.
Objectives
-
To
understand the importance of recycling
-
To know the
what are the colour of the recycling bins represents
Benchmark [min 3 benchmark]
-
Concept
- Present time, Dirty places
-
Theme –
Recycling
-
Setting
- Places around Kuala Lumpur
(Padang Merdeka, KLCC, Museum and others)
-
Colour –
Messy and dirty
Description
-
The
application starts with the explanation of the user’s avatar, why it comes from
the future and what it tasks
-
The first
level was simple, the user need to pick up the trash and put it into the
respectively bin and move on to the next level. The trash is colour code so
that the user know where to put them in the bins
-
The second
level is where the user needs to differentiate the trash without the colour
code to differentiate.
-
The level
ends when the user completed both tasks.
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